![]() I don't know if this is a bug, but it's terrible and makes the spell garbage. I've seen it completely veer around all the intended enemies and instead hit 2 or 3 of my own people. I've even seen the spell miss by as much as about 12ft (4m) by the mid point of it's travel, which is just absurd. The game shows the red line where the spell is to effect, but it's not uncommon for it to completely leave this area and arc off the the side. The biggest issue the spell has is an undocumented inaccuracy penalty with Lightning Bolt that I do not see in the spell description, an inaccuracy which I have never seen in any of the many other similar games I've played. This typically involves going out to one side which also makes the mage more exposed and harder to support and doesn't allow for a melee to block incoming enemies as easily.ģ. Lightning bolt not only requires you to avoid friendly fire, but usually also requires you to spend time repositioning your mage. Lightning Bolt is inherently more difficult to use in my experience because with Fireball, you just need to be careful where you put the focal point and make sure no one will be in the area of effect once it's it's expected to land. Bottlenecks aren't common as most fights take place in larger rooms or outdoors.Ģ. I haven't finished this game yet, but this is rare. Such as one may encounter in an actual P&P session in a dungeon, labyrinth, alley, and so forth. Lightning Bolt shines in long narrow passages where you can blast a lot of enemies with one strike. However, there are a few things in this game that make Lighting Bolt decisively worse in almost all situations encountered in this game.ġ. Occasionally, the elemental type is useful, but when that really becomes an issue in most games, it's later on when you have more tools to deal with that mechanic anyway. ![]() ![]() Going by that, it seems they both have their uses. Fireball is a 20ft sphere of damage, Lightning Bolt is a 120ft line. The only difference is element and area of impact. ![]() Kobolds are weak enough that anybody who got hit with that Fireball is probably dead, or on the verge of death.Both spells are the same level, do the same damage, and have the same save so that's a tie. Now depending on your level, equipment and difficulty settings, there's a good chance most of your party survived the spell, but Tartuccio's minions are not so lucky. He casts the Fireball at point blank range, causing it to literally explode in his face! But that's not all, because the size of the explosion should be large enough that he also blows up his own army who were rushing to help him! Now for the beautiful part, Tartuccio should be in the process of casting Fireball, except that the people he was targeting are now directly on top of him. The army is spread out enough that your team is able to run right past them, which causes the Kobolds to begin chasing you back towards Tartuccio's direction. Once the battle begins, command your entire party to immediately rush Tartuccio, while ignoring every other Kobold in the room. This gives you the opening you need to pull off the Kamikaze strategy. But don't worry, because Tartuccio has almost quite literally shot himself in the foot with this strategy!Īs I said, this is a tiny room, and Fireball has a 20 foot explosive radius that hits everything within range, including friendly fire! And to make things even better, the army of kobolds he has with him are scattered around the room, instead of clustered into a scaley shield wall. Now anybody who's familiar with D&D knows that Fireball is bad news, especially since this battle is probably taking place at a point in the game where your own party can only cast up to 2nd level spells. The second thing players will probably notice is that Tartuccio is a bit of a moron, because the first thing he does in this battle is start casting a Fireball spell! Although in his defense, Sorcerers don't really need intelligence in order to cast spells. And behind them all stands Tartuccio, in his purple kobold disguise. The door locks behind you, trapping you in a small space with an army of Kobolds who look ready to mess up your day. The first thing players will probably notice when entering this boss battle is that it's like a knife fight in a cupboard. It's quick, it's easy and if you do it correctly, the boss will handle most of the fight for you! Seeing as how so many people are having trouble with Tartuccio and the Sycamore, I've decided to write this simple guide on a clever (if somewhat reckless) way of defeating him.
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